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Aggressive Enemy AI (AEAI)

Patch to make most Starfield enemies aggressive

  • Game(s): Starfield
  • Owner: Greslin
  • Version: 0.08
  • Format: Download
  • NSFW: Safe
  • Status: Work in Progress
  • Published: 2023-10-29
  • Resource Updated: 2023-11-21
  • Link Destination: Discord Server
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Description

In vanilla Starfield, it turns out that Bethesda chose to flag most enemy NPCs as Unaggressive/Brave.  This means that (unless a script triggers them otherwise) they generally won't attack unless first attacked, and they'll avoid initiating and sustaining combat on anyone significantly stronger than them.  This is almost certainly why you will regularly see them just standing there, staring at a wall until you shoot them.

For comparison, most Fallout 4 enemies are coded as Very Aggressive/Foolhardy, meaning they'll attack anyone they don't like and will stay in until the end.  Here, even terrormorphs are coded as Unaggressive. It's insane.

Anyway, this patch flags most enemy NPC templates to be at least Aggressive/Foolhardy, and Terrormorphs as Very Aggressive.  Combat should be more lively now.

Until CK drops, these patches are prototypes and may have unintended effects. In this case, there may be design reasons why Beth wanted these guys initially unaggro.  So don't be surprised if you see weird things and please let me know if you do, as this is all valuable experimental info for PAST. - Greslin

Support

Support for Aggressive Enemy AI (AEAI) can be found on the GreslinGames Discord server; the server invite can be found here.

There is an MO2 metafile available for download for this resource.

Updates

2023.11.21 v0.08

In this week's official Starfield update, Bethesda made some questionable decisions about stealth, in the name of "making it more forgiving". Basically they took what was already a bad combat system and made it worse, because God forbid some Reddit gamer out there has a moment when they feel slightly less godlike in their bizarre digital power fantasy.

This update reverts most of those changes. I say "most" because some appear to be changes made directly in the engine, and so we have to compensate for them rather than directly revert them. Bethesda greatly reduced the weight impact in sneaking (which was already laughably small), reduced the shit out of running impact, and other things meant to make the enemies even more oblivious than they already are in the vanilla game.

The only Beth change that I didn't outright revert was the Sneak + Running multiplier, which was 2.0 in launch Starfield and got taken down to 1.25 on the update. I set it to 1.85, because I already felt it was a bit high at 2.0 but sweet jesus 1.25 NO BAD BETHESDA BAD.

Beth's take on the AI seems to be a combination of pathological nonaggression and bizarre psychic detection powers, and that continued this week. The changes they made seem to further extend detection once detection happens, setting off the whole POI again. I reduced overall detection range in my patch from 32 to 28 (it's 60 in vanilla) to compensate and that seems to help.

I'd like some overall input on where we are on the stealth system now, so if you see anything particularly weird, please let me know in the PAST Discuss channel, thanks.

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