


Description
PANPC (Pack Attack NPC Edition) is a unique scripted AI management system for Fallout 4. Rather than treating each enemy as an individual proximity-based reaction agent (basically, a mine with a gun), this system generates social feedback between NPCs belonging to the same or allied factions.
Enemies factor the overhaul health and success of their “team” into their tactical decisions, adjusting their strategies based on their social and threat awareness. As a result, they will switch between ranged, melee, defensive, and offensive tactics based on their perceptions of team advantage and individual risk.
PANPC is basically an NPC behavior and combat director for Fallout 4, similar in concept to the Director system in Left 4 Dead. This mod exploits the Bethesda AI system in order to create more complex, difficult, and varied combat situations that dynamically adapt to the player’s gameplay.
PANPC makes major changes to how supported NPC groups fight. Rather than simply rushing you in the open as a group, these NPCs will break and cover, retreat and flank, run and hide, and even lie in wait. They're more likely to ambush, less likely to engage in suicidal charges, and more certain to switch to hand-to-hand combat if you get too close and they like their odds. In short, PANPC completely overhauls and upgrades the combat AI for all supported NPC groups.
A Biggles Essential
I can't imagine a run without PANPC!
In Biggles Own Words
Both of Greslin's AI mods, PANPC and PACE, compliment eachother as you don't want dumb companions with smart NPCs or vica versa, so you should think about using both.
I have read that some people use 4estGimp's AI Edit mod with PANPC with success but I have not tried it myself.
To download this file you will need to request the Citizen Role, the #read-this-first channel has all the information you need.
For more details please read the PANPC Official Manual.
There is an MO2 metafile available for download for this resource.
Please see the GreslinGames Discord Server resource for an invite link.
Updates
The cloning system should never attempt to clone a unique NPC, and most of the time it doesn't. However, compatibility patches override any other factors, and in turns out that a complicated compatibility patch could inadvertently allow unique NPCs to clone. Uniques are now explicitly banned from cloning, no matter what.
This fix mostly concerns FROST players, as FROST changes so much of the vanilla NPC/faction arrangement and requires a fairly complex compatibility patch. Otherwise, there's no need to update unless you directly encounter this problem on your build, and you can wait until 2.0.13.
Because several people have commented about the out-of-ammo behaviors, I've added an MCM switch for turning off this featur
Please see the offcial Official PANPC Changelog for details as there are too many to list here.
Please see the offcial Official PANPC Changelog for details as there are too many to list here.
